@cotu42 said in option to "save game":
@betsill to all of this is player interaction is one of the core design principles of the gameplay and creating the opportunity to opt out as you say diminishes the quality of tales created.
It's a shared world, so yes. Players being in your world is a core part of the game. Whether/how you interact with those players is still your choice. What do you even mean by "opt out"? you can't just quit out when you are being attacked and save your loot. You will lose everything except your progress same as now if you stay in the game. If someone wants to "diminish"(in your opinion) the quality of their session why does that matter to you? It shouldn't. Let people play the way they want.
You are sometimes on the losing or winning end of those tales and swapping servers means you deny that interaction with the other players.
You could also say the same thing about scuttling...
Saying that in a multiplayer game other players can be ignored in its design is just incorrect.
I never said that. I said that other players can't be considered a tool or necessary part of the experience for it to be considered "valid". They are not close to being dependable enough to say that interacting with them is mandatory. If someone doesn't or avoids ever interacting with them, that's a completely valid way to play game.
They design the game in such a way, including server population, with the intent to have you come across a different crew every 15 to 30 mins.
That's not at all the case for me. I've gone many sessions being lucky to run into a crew once every hour.
People opting out as you called it, will increase these times and dramatically change the dynamic of the game for everyone.
It could but I highly doubt it. Not much would be saved by leaving a session. If they see a crew they still have to make it to an outpost and drop off their loot before they could switch session. How would that be that different from what they do now which is drop loot then continue the voyage. By the time they drop their loot the people they want to avoid are already gonna be gone... If not then they could just wait 30mins. They will probably waste at least that much time in loading and sailing back.
The reason why a change like this effects me is because they would impact my session and how I play. I love goofing around, stealing things in sneaky ways, fighting in PvP and teaming up with other crews.... guess what for that to happen it involves the design to promote the players to stay on the same server as me so I can meet them, stalk them, shoot myself over or hunt them.
Not sure why you think this would be affected... if they would just up and quit when there is a save session then they would do the same now. They would only quit if they don't care about their loot, or don't have any loot and don't wanna deal with you. There no reason they would change this behavior just because their was a save system...
Comparing people willing to provide someone with the loot they acquired and providing a way for people to use others to provide progress is like comparing apples with oranges. The intent behind it is very different.
Huh? idk what you're talking about.
I would hate being the one working on a voyage with someone and they save and leave without helping me finish it, leaving me high and dry
This already happens and new players can join. Would a save system increase this? maybe a little, but since people can join open spots it's not a big deal. The guy who left would have to do with the same thing when he continues except he needs 3 people not 1. premade crews and solo players would by far benefit the most from a save system.
and I am someone that sometimes gives away loot, have a friend join when I have a spot open and even have opened my solo crew for randoms to get a jackpot before I go sell. The difference is that it is my decision to help and have someone enjoy the fruits of my labor. Instead of having the feeling someone is milking my efforts for their personal gain.
How are they milking your efforts? you're using them to progress the voyage just as much as they are using you..
Let me illustrate it with an easy example: Play monopoly with people.
oh dear.
It is for sure possible you can let is as it stands mid game and resume later with a different set of people. However this means it is not the same amount of fun and not what people expect if they sign up for the first group.
Then they start their own game instead of playing in this one... You know that this already happens in SOT right?! this is a really bad example...
Especially cause they were not part of the choice to pause the game, one guy just got up, grabbed a copy of the board and left you playing with a guy less.
Or you stop... like literally everyone does when playing monopoly and someone has to leave... this is such a bad example lol
You can play on, but the game is not anywhere as fun, easy as you have to think of a way to adapt to the fact one person left and maybe more people will leave cause they don't want to play with a guy down.
In the case of SOT another person will show up to fill his slot. Of course in monopoly there are strategies that people put into action so you have to adapt and/or figure out the strategy of the person you replaced. which of course you don't have to do in SoT because SoT ISN'T monopoly and this is a ridiculously bad example to prove a point.
The guy that left though is all happy, cause he gets to play the rest of a game with other people that are happy they can instantly get the rewards and profit from the work the first group did playing through the first half.
The guy is not happy because has to find 3 that want to play an already in progress monopoly game(Virtually no one will be up for) because they are in a bad spot with not being able to create their own strategies up to that point(especially if the person they replace is losing). That's again why NO ONE DOES THIS in monopoly. In SoT no one cares if they start mid voyage(it happens all the time) and since there is fundamentally no difference in game-play between the start and end of a voyage. Accept in athenas in that you get the chest, but NO ONE would be upset about that(in the very very very rare case they are upset they can leave and be replaced). This is a terrible example...
That is the side effects and perspectives of your first crew, so not even other players on a different crew and is why making it important to bind people to a session other than just gold.
All I saw was a ridiculously bad analogy. In monopoly if someone leaves you all stop and pick it back up later when everyone can make time(something you would also be able to do if there was a save option).... If monopoly worked like SoT every-time you had to stop, the entire game would reset! but SoT isn't monopoly and I wouldn't use it as an example...
If you play open crews you already notice this, people leave after selling, but if there is voyage progress like mid Athena run and more loot to get they might stick around and play more with me.
Not at all from my experience, but I won't doubt you if you say that's how it happens for you.
Now give them the option to grab the progress and leave... and the group will disband more often leaving me high and dry alone on a ship hoping I have others that join and want to be part of my crew, willing to finish what I already invested my time and effort in.
This is how it works now, but the system as I imagine it would only tied to the "captain" so if you are the captain then they can't continue your voyage in a different session if they leave.
Though now they might even insist on continuing their voyage once they join or they want to do forts, pvp, troll, sit around getting drunk and play music. Who knows? They didn't invest in this voyage and therefore have no reason to care.
They wouldn't be able to continue their own voyage if they joined your session. If they wanted to continue their own voyage they would start their own session. Randos joining and trolling is how it works now. Difference with a save system would be you could end the session and pick up with friends or try again for a willing crew.
It punishes the people that are willing to spend more time and finish what they started. It has a reducing effect on a key motivator to stay on that server and provide people with selfish individual choices, over choices that keep people playing together.
It wouldn't punish them any more than the current system if they want to stay. Difference would be that you have the option to try again if it doesn't work out instead of being forced to deal with bad actors or else lose all progress.
It is no difference than in raid dungeons. A crew requires multiple people working together for a common goal.
It can be done solo so that's 100% wrong. more people is better but not required.
Our groups are just 1 to 4 people instead of 5 to 100. It doesn't require constant play and large organizations to achieve and is what makes this game more casual than most.
It's casual in gameplay, but very hardcore in grind and time requirement. That's the contradiction of SoT current design.
Just because people are less skilled or not focused on the task at hand shouldn't mean that the end game content should be able to have check stops.
It means it should be considered. If it's good for the game then it should be implemented. As far as I can tell, it would be really good for the game, because it doesn't take away from the experience. It is entirely about dealing with an unnecessary pain area that this game has that stops people from playing/sticking around.
It is the end game for a reason and requiring people to be better at the game at this point to reduce the time requirement to completion is not much to expect, it isn't like it is unachievable regardless of how you play it just costs more time if not played well.
It's not just about athenas. It's about all voyages. It's about disconnects. Athenas costs more time regardless compared to reg voyages, and that's the problem. The game is significantly less about skill and so much more about how much time can spend in one sitting. Can you sit down and grind athenas quest for 1-2 hours+(or more somtimes)? yes? Good job you can make it to athenas 10 eventually. No? well sucks for you.
Keep in mind a legend has played the game for 100 to 200ish hours by the time they hit legend, expecting then to find clues, x Mark's the spot and killing skeletons effectively is not that odd they are basic pirating skills afterall.
Again, it's not just about athenas. If you want to sit down and finish a full athenas, good for you. If you can't but think saving is a crutch. Also, good for you. You can cancel your voyage and start over when you get back. If you want to do athenas but don't have the all the time uninterrupted. A save system would be a HUGE benefit. You still spend all the same time as the guy who does it all at once, you just did it in smaller chunks.
If you cannot see that providing people with the ability to have check points when ever they want will have big consequences on how people play the game is beyond me.
I want it to have "big consequences"... which is making the game better.